entity
Fields:
Name | Type | Read Only |
---|---|---|
is_valid() | boolean | * |
is_player() | boolean | * |
is_weapon() | boolean | * |
is_alive() | boolean | * |
is_dormant() | boolean | * |
is_local() | boolean | * |
is_enemy() | boolean | * |
is_visible(vector point) | boolean | * |
looking_at() | entity | * |
has_flag(number flag) | boolean | * |
get_index() | number | * |
get_eye_pos() | * | |
get_name() | string | * |
get_origin() | * | |
get_class___id() | number | * |
get_class_name() | string | * |
get_hitbox(number hitbox) | * | |
get_bone(number bone) | * | |
get_prop(string netvar) | mixed | * |
set_prop(string netvar, mixed value) | fn | * |
is_legit() | boolean | * |
set_resolve(number delta) | fn | * |
get_max_desync() | number | * |
get_misses_spread() | number | * |
get_misses_resolve() | number | * |
Usage:
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