entity
Last updated
Last updated
is_valid()
boolean
*
is_player()
boolean
*
is_weapon()
boolean
*
is_alive()
boolean
*
is_dormant()
boolean
*
is_local()
boolean
*
is_enemy()
boolean
*
is_visible(vector point)
boolean
*
looking_at()
entity
*
has_flag(number flag)
boolean
*
get_index()
number
*
get_eye_pos()
*
get_name()
string
*
get_origin()
*
get_class___id()
number
*
get_class_name()
string
*
get_hitbox(number hitbox)
*
get_bone(number bone)
*
get_prop(string netvar)
mixed
*
set_prop(string netvar, mixed value)
fn
*
is_legit()
boolean
*
set_resolve(number delta)
fn
*
get_max_desync()
number
*
get_misses_spread()
number
*
get_misses_resolve()
number
*