entity

Fields:

NameTypeRead Only

is_valid()

boolean

*

is_player()

boolean

*

is_weapon()

boolean

*

is_alive()

boolean

*

is_dormant()

boolean

*

is_local()

boolean

*

is_enemy()

boolean

*

is_visible(vector point)

boolean

*

looking_at()

entity

*

has_flag(number flag)

boolean

*

get_index()

number

*

get_eye_pos()

*

get_name()

string

*

get_origin()

*

get_class___id()

number

*

get_class_name()

string

*

get_hitbox(number hitbox)

*

get_bone(number bone)

*

get_prop(string netvar)

mixed

*

set_prop(string netvar, mixed value)

fn

*

is_legit()

boolean

*

set_resolve(number delta)

fn

*

get_max_desync()

number

*

get_misses_spread()

number

*

get_misses_resolve()

number

*

Usage:

-- if you supply a table name that will be used, otherwise it'll use the entities class 
health = ent:get_prop("m_iHealth") 
-- grabs the player's health 
simulation_time = ent:get_prop("DT_BaseEntity:m_flSimulationTime") --grabs player's simulation time

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